Savage Fallout World
One Unique Thing
The following text is adapted from the 13th Age Core Book
Each character should have one unique feature that you invent for him or her when you create the character. Your one unique thing is an unusual trait that sets your character apart from every other hero. The moment when all the players sit down together with the MC to create their character's one unique thing is often the moment when a campaign comes to life.
The intent is not to create a new ability or power that will help you in combat. The intent is to hint at a unique story that you and the MC will take advantage of and learn more about in the course of the campaign. Good one unique things ("uniques") frequently provide clues to how your character engages with the people, places and things of the game world. Sometimes good uniques drip with obvious story hooks for you and the MC. Other times, they're a promise of a mystery to be unfolded later.